“When you're lost in the darkness,
...look for the light.”
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Overall guidance & collaborations for all my TLOU2R contributions:
Darcy Korch, Reggie Robertson, Elaine Kelley, Matthew Gallant, Irvin Rodriguez, Waylon Brinck
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My immediate colleagues I collaborated with on this project:
Kwangbae Byun, Henry Kao Hsu, Ely Marin
.
Abby Badlands Outfit
Concept: Irvin Rodriguez
Original base hair, head, arms, backpack: Frank Tzeng, Danilo Athayde, Yingkang Luo, Soa Lee
Hires scan cleanup & sculpt, retopo, uvs: OS partner.
My work:
(body) Additional hires sculpting & texture rebaking, uv adjustments, textures, materials, snow/wet/mud masks, new holster/backpack textures, rigging collaboration for any issues, qa bugs, asset integration & overall POC for outfit.
(head) Updated hair mesh, vertex painting & texture/material adjustments, updated head textures/materials with Santa Barbara look used as starting base.
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Abby Bomber & Orange Skins
Concept/graphics: Irvin Rodriguez
Full base outfit: Frank Tzeng, Danilo Athayde, Soa Lee
My work: Generated new materials/textures for jacket/pants/boots/accessories based off of pre-existing meshes/textures/materials; material swap setup, rigging collab & asset integration.
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Ellie Rain Jacket Skin
Concept/graphics: Irvin Rodriguez
Full base outfit: Frank Tzeng, Soa Lee
My work: Generated new materials/textures for jacket/pants based of pre-existing meshes/textures/materials; material swap setup, rigging collab & asset integration.
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Bill Western Skin
Full base outfit: Darcy Korch
My work: Retro-fitted meshes to game skeleton, ported/created/made adjustments to materials, created custom textures based on art direction; material swap setup, rigging collab & asset integration.
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Scar Brute Bosses Skin
Concept/graphics: Irvin Rodriguez
Full base outfit: Frank Tzeng, Daniel Garcia
Initial textures: Daniel Goh
My work: Updated textures & made materials based on art direction; material swap setup, rigging collab & asset integration.