The Last of Us Part I: Infected
The Last of Us Part I: Infected

For clickers, I mainly focused on creating unique clothing elements for the torso & adding additional characterization for the leg clothing originally worked on by Byunghwa Jung. Clicker head/body skin elements are all by Jaehoon Kim. Additionally, I generated custom blood & snow maps and a reworking of the clicker saliva/mucus from previously made elements. For runners, it was a full body geo/texture/shader treatment after combining preexisting character library assets that other artists had previously generated. For corpses, Danny Garcia did initial work/setup for some, I did custom mesh work on some, texture & shader work on all presented here, and Kyle Owens did final integration.

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