My role: For this project, I mainly worked on things that you kill, or kill you. On the human NPC-side, I worked on & maintained most all of the Smugglers & Hunters appearances, as well as a few Marauders and Cannibals. Character parts were often times pulled from a pre-existing library of assets that Visual Arts (VA), Naughty Dog (ND) and/or Outsource (OS) artists previously generated. That I then characterized (creating new mesh variations+textures+shaders), and on occasion, also cleaned up scans, sculpted, retopo'd, and uv'd. More frequently, our OS partner handled scan cleanup, lowpoly & base uvs. These characters were created in parts. I made it a priority to characterize each character from head to toe, whether pre-existing assets or newly generated ones.
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Who else did what: Darcy Korch was my lead and provided ample feedback as I worked on various character looks. He was my guiding light throughout the whole project. Keegan Edwards coded an art database tool that really helped move our character production along, which in turn enabled us to easily manage & pump out characters at a pretty rapid rate. Ashley Swidowski's art direction and designs inspired & motivated the character appearances. Soa Lee, Danilo Athayde & Frank Tzeng provided additional feedback. Heads were mostly generated by ND & VA Face Team as digital-doubles; I then characterized through geo, texture, & shader variants. Arms/hands & beard were originally done by Frank Tzeng & Danilo Athayde; I then used those bases to generate new assets, once again, through geo/texture/shader variants. Hair pieces are by OS and/or ND; I then created variations mostly in geo/shader to fit each character look. Eyeballs, caruncle, eyebrows, eyelashes, tongue, teeth are done by ND/OS, & I mostly only made shader (some texture) variations. Thanks to my immediate teammates Darcy Korch, Colleen Larson, Henry Hsu, Kwangbae Byun, Nick Rutlinh, Cheyne Hessler, & Jason Ahn for their camaraderie & individual contributions. I recommend checking their work out too for this project & inspiration in general.
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Special shoutouts: Alex Gombos (for that initial call that started everything!), Michelle Conklin, Reggie Robertson, Elaine Kelley, Regina Pietroricca (my managers), Hailey Del Rio (tattoo line arts, I did coloring & integration), Jennifer Cruz, Tae Estape, Sean Teo, Scott Burr, Kyle Owen (for my immediate rigging & tech art support), and all the other amazing folks on this project that were not possible to mention. All in all, it takes tons of people to bring these characters to life.